Classes:ShadowArmor

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Shadow armor
Actor type Artifact Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2024 Class Name ShadowArmor
Conversation ID 160, 156, 159 Puzzle Item ID N/A


Classes: InventoryPowerupGiverShadowArmor
This gives the player partial invisibility when used.

DECORATE definition

ACTOR ShadowArmor : PowerupGiver
{
  +FLOORCLIP
  +VISIBILITYPULSE
  +INVENTORY.INVBAR
  -INVENTORY.FANCYPICKUPSOUND
  RenderStyle Translucent
  Tag "$TAG_SHADOWARMOR" // "Shadow Armor"
  Inventory.MaxAmount 2
  Powerup.Type "Shadow"
  Inventory.Icon "I_SHD1"
  Inventory.PickupSound "misc/i_pkup"
  Inventory.PickupMessage "$TXT_SHADOWARMOR" // "You picked up the Shadow armor."
  States
  {
  Spawn:
    SHD1 A -1 Bright
    Stop
  }
}