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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Shadow armor
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Actor type
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Artifact
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Game
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(Strife)
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DoomEd Number
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2024
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Class Name
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ShadowArmor
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Conversation ID
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160, 156, 159
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Puzzle Item ID
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N/A
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Classes: Inventory→PowerupGiver→ShadowArmor
This gives the player partial invisibility when used.
ACTOR ShadowArmor : PowerupGiver
{
+FLOORCLIP
+VISIBILITYPULSE
+INVENTORY.INVBAR
-INVENTORY.FANCYPICKUPSOUND
RenderStyle Translucent
Tag "$TAG_SHADOWARMOR" // "Shadow Armor"
Inventory.MaxAmount 2
Powerup.Type "Shadow"
Inventory.Icon "I_SHD1"
Inventory.PickupSound "misc/i_pkup"
Inventory.PickupMessage "$TXT_SHADOWARMOR" // "You picked up the Shadow armor."
States
{
Spawn:
SHD1 A -1 Bright
Stop
}
}