Classes:ShadowArmor

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Shadow armor
Actor type Artifact Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2024 Class Name ShadowArmor
Conversation ID 160, 156, 159 Puzzle Item ID N/A


Classes: InventoryPowerupGiverShadowArmor
This gives the player partial invisibility when used.

DECORATE definition

ACTOR ShadowArmor : PowerupGiver
{
  +FLOORCLIP
  +VISIBILITYPULSE
  +INVENTORY.INVBAR
  -INVENTORY.FANCYPICKUPSOUND
  RenderStyle Translucent
  Tag "$TAG_SHADOWARMOR" // "Shadow Armor"
  Inventory.MaxAmount 2
  Powerup.Type "Shadow"
  Inventory.Icon "I_SHD1"
  Inventory.PickupSound "misc/i_pkup"
  Inventory.PickupMessage "$TXT_SHADOWARMOR" // "You picked up the Shadow armor."
  States
  {
  Spawn:
    SHD1 A -1 Bright
    Stop
  }
}