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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Base key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 230 Class Name BaseKey
Conversation ID 133, 129, 132 Puzzle Item ID N/A

Classes: InventoryKeyStrifeKeyBaseKey

DECORATE definition

ACTOR BaseKey : StrifeKey
  Inventory.Icon "I_FUSL"
  Tag "$TAG_BASEKEY" // "Base Key"
  Inventory.PickupMessage "$TXT_BASEKEY" // "You picked up the Base Key."
    FUSL A -1