Classes:Targeter

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Targeter
Actor type Powerup Game MiniStrifeLogoIcon.png
DoomEd Number 207 Class Name Targeter
Conversation ID 167, 169, 173 Puzzle Item ID N/A


Classes: InventoryPowerupGiverTargeter
This actor needs a description.

DECORATE definition

ACTOR Targeter : PowerupGiver
{
  +FLOORCLIP
  +INVENTORY.INVBAR
  -INVENTORY.FANCYPICKUPSOUND
  Tag "$TAG_TARGETER" // "Targeter"
  Powerup.Type "Targeter"
  Inventory.MaxAmount 5
  Inventory.Icon "I_TARG"
  Inventory.PickupSound "misc/i_pkup"
  Inventory.PickupMessage "$TXT_TARGETER" // "You picked up the Targeter."
  States
  {
  Spawn:
    TARG A -1
    Stop
  }
}