|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Rat
|
Actor type
|
Monster
|
Game
|
|
DoomEd Number
|
85
|
Class Name
|
RatBuddy
|
Conversation ID
|
202, 196, 200
|
Puzzle Item ID
|
N/A
|
Classes: RatBuddy
A harmless and invulnerable (because not shootable) rat that follows the player around. Mildly annoying.
ACTOR RatBuddy
{
Health 5
Speed 13
Radius 10
Height 16
+NOBLOOD
+FLOORCLIP
+CANPASS
+ISMONSTER
+INCOMBAT
MinMissileChance 150
MaxStepHeight 16
MaxDropoffHeight 32
Tag "$TAG_RATBUDDY" // "rat buddy"
SeeSound "rat/sight"
DeathSound "rat/death"
ActiveSound "rat/active"
States
{
Spawn:
RATT A 10 A_Look
Loop
See:
RATT AABB 4 A_Chase
Loop
Melee:
RATT A 8 A_Wander
RATT B 4 A_Wander
Goto See
Death:
MEAT Q 700
Stop
}
}