|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
The Bishop's missiles
|
Actor type
|
Explosive
|
Game
|
(Strife)
|
DoomEd Number
|
None
|
Class Name
|
BishopMissile
|
Classes: BishopMissile
This actor needs a description.
In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.
ACTOR BishopMissile
{
Speed 20
Radius 10
Height 14
Damage 10
Projectile
+SEEKERMISSILE
+STRIFEDAMAGE
MaxStepHeight 4
SeeSound "bishop/misl"
DeathSound "bishop/mislx"
States
{
Spawn:
MISS A 4 Bright A_RocketInFlight
MISS B 3 Bright A_Tracer2
Loop
Death:
SMIS A 0 Bright A_SetTranslucent(1, 1)
SMIS A 0 Bright // State left for savegame compatibility
SMIS A 5 Bright A_Explode(64, 64, 1, 1)
SMIS B 5 Bright
SMIS C 4 Bright
SMIS DEFG 2 Bright
Stop
}
}