Classes:BishopMissile

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
The Bishop's missiles
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name BishopMissile


Classes: BishopMissile
This actor needs a description. In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR BishopMissile
{
  Speed 20
  Radius 10
  Height 14
  Damage 10
  Projectile
  +SEEKERMISSILE
  +STRIFEDAMAGE
  MaxStepHeight 4
  SeeSound "bishop/misl"
  DeathSound "bishop/mislx"
  States
  {
  Spawn:
    MISS A 4 Bright A_RocketInFlight
    MISS B 3 Bright A_Tracer2
    Loop
  Death:
    SMIS A 0 Bright A_SetTranslucent(1, 1)
    SMIS A 0 Bright // State left for savegame compatibility
    SMIS A 5 Bright A_Explode(64, 64, 1, 1)
    SMIS B 5 Bright
    SMIS C 4 Bright
    SMIS DEFG 2 Bright
    Stop
  }
}