Classes:LeatherArmor

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Leather armor
Actor type Armor Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 2018 Class Name LeatherArmor
Spawn ID 68 Identifier T_GREENARMOR
Conversation ID 130, 126, 129 Puzzle Item ID N/A


Classes: InventoryArmorBasicArmorPickupLeatherArmor

The leather armor in Strife. It uses the same editor and spawn number as Doom's security armor, which is why it uses the same identifier as well. In Strife1.wad, the sprite is actually named ARM2A0 and is renamed at load-time by ZDoom.

DECORATE definition

ACTOR LeatherArmor : BasicArmorPickup
{
  Radius 20
  Height 16
  +FLOORCLIP
  +INVENTORY.AUTOACTIVATE
  +INVENTORY.INVBAR
  Inventory.MaxAmount 5
  Inventory.Icon "I_ARM2"
  Inventory.PickupMessage "$TXT_LEATHERARMOR" // "You picked up the Leather Armor."
  Armor.SaveAmount 100
  Armor.SavePercent 33.335
  Tag "$TAG_LEATHER" // "Leather Armor"
  States
  {
  Spawn:
    ARM4 A -1
    Stop
  }
}