Classes:LeatherArmor
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Leather armor | |||
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Actor type | Armor | Game | (Strife) |
DoomEd Number | 2018 | Class Name | LeatherArmor |
Spawn ID | 68 | Identifier | T_GREENARMOR |
Conversation ID | 130, 126, 129 | Puzzle Item ID | N/A |
Classes: Inventory→Armor→BasicArmorPickup→LeatherArmor
The leather armor in Strife. It uses the same editor and spawn number as Doom's security armor, which is why it uses the same identifier as well. In Strife1.wad, the sprite is actually named ARM2A0 and is renamed at load-time by ZDoom.
DECORATE definition
ACTOR LeatherArmor : BasicArmorPickup { Radius 20 Height 16 +FLOORCLIP +INVENTORY.AUTOACTIVATE +INVENTORY.INVBAR Inventory.MaxAmount 5 Inventory.Icon "I_ARM2" Inventory.PickupMessage "$TXT_LEATHERARMOR" // "You picked up the Leather Armor." Armor.SaveAmount 100 Armor.SavePercent 33.335 Tag "$TAG_LEATHER" // "Leather Armor" States { Spawn: ARM4 A -1 Stop } }