Classes:Scanner

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Scanner
Actor type Artifact Game MiniStrifeLogoIcon.png
DoomEd Number 2027 Class Name Scanner
Conversation ID 165 Puzzle Item ID N/A


Classes: InventoryPowerupGiverScanner
The scanner displays the location of Actors on the automap. It's effectively the same as the IDDT cheatcode.

DECORATE definition

ACTOR Scanner : PowerupGiver native
{
  +FLOORCLIP
  +INVENTORY.FANCYPICKUPSOUND
  Inventory.MaxAmount 1
  Tag "$TAG_SCANNER" // "Scanner"
  Inventory.Icon "I_PMUP"
  Powerup.Type "Scanner"
  Inventory.PickupSound "misc/i_pkup"
  Inventory.PickupMessage "$TXT_SCANNER" // "You picked up the scanner."
  States
  {
  Spawn:
    PMUP AB 6
    Loop
  }
}