|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Scanner
|
Actor type
|
Artifact
|
Game
|
|
DoomEd Number
|
2027
|
Class Name
|
Scanner
|
Conversation ID
|
165
|
Puzzle Item ID
|
N/A
|
Classes: Inventory→PowerupGiver→Scanner
The scanner displays the location of Actors on the automap. It's effectively the same as the IDDT cheatcode.
ACTOR Scanner : PowerupGiver native
{
+FLOORCLIP
+INVENTORY.FANCYPICKUPSOUND
Inventory.MaxAmount 1
Tag "$TAG_SCANNER" // "Scanner"
Inventory.Icon "I_PMUP"
Powerup.Type "Scanner"
Inventory.PickupSound "misc/i_pkup"
Inventory.PickupMessage "$TXT_SCANNER" // "You picked up the scanner."
States
{
Spawn:
PMUP AB 6
Loop
}
}