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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Offering chalice
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Actor type
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Quest item
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Game
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(Strife)
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DoomEd Number
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205
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Class Name
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OfferingChalice
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Conversation ID
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174, 166, 170
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Puzzle Item ID
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N/A
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Classes: Inventory→OfferingChalice
Golden chalice found in MAP01: Sanctuary. Harris wants you to get it for him, but it's a trap and if you do it, you'll probably be shot by a flood of Acolytes and there is no reward for doing it, so not doing it is recommended.
ACTOR OfferingChalice : Inventory
{
+DROPPED
+FLOORCLIP
+INVENTORY.INVBAR
Radius 10
Height 16
Tag "$TAG_OFFERINGCHALICE" // "Offering Chalice"
Inventory.Icon "I_RELC"
Inventory.PickupMessage "$TXT_OFFERINGCHALICE" // "You picked up the Offering Chalice."
Inventory.GiveQuest 2
States
{
Spawn:
RELC A -1
Stop
}
}