Classes:OfferingChalice

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Offering chalice
Actor type Quest item Game MiniStrifeLogoIcon.png
DoomEd Number 205 Class Name OfferingChalice
Conversation ID 174, 166, 170 Puzzle Item ID N/A


Classes: InventoryOfferingChalice
Golden chalice found in MAP01: Sanctuary. Harris wants you to get it for him, but it's a trap and if you do it, you'll probably be shot by a flood of Acolytes and there is no reward for doing it, so not doing it is recommended.

DECORATE definition

ACTOR OfferingChalice : Inventory
{
  +DROPPED
  +FLOORCLIP
  +INVENTORY.INVBAR
  Radius 10
  Height 16
  Tag "$TAG_OFFERINGCHALICE" // "Offering Chalice"
  Inventory.Icon "I_RELC"
  Inventory.PickupMessage "$TXT_OFFERINGCHALICE" // "You picked up the Offering Chalice."
  Inventory.GiveQuest 2
  States
  {
  Spawn:
    RELC A -1
    Stop
  }
}