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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Mauler torpedo
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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MaulerTorpedo
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Classes: MaulerTorpedo
The projectile fired by the mauler's secondary fire mode. Not really damaging on direct impact, but summons a devastating wave of projectiles upon detonation.
ACTOR MaulerTorpedo
{
Speed 20
Height 8
Radius 13
Damage 1
DamageType Disintegrate
Projectile
+STRIFEDAMAGE
MaxStepHeight 4
RenderStyle Add
SeeSound "weapons/mauler2fire"
DeathSound "weapons/mauler2hit"
Obituary "$OB_MPMAULER" // "%o was viciously vaporized by %k."
action native A_MaulerTorpedoWave();
States
{
Spawn:
TORP ABCD 4 Bright
Loop
Death:
THIT AB 8 Bright
THIT C 8 Bright A_MaulerTorpedoWave
THIT DE 8 Bright
Stop
}
}