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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Mauler torpedo
Actor type Explosive Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name MaulerTorpedo

Classes: MaulerTorpedo
The projectile fired by the mauler's secondary fire mode. Not really damaging on direct impact, but summons a devastating wave of projectiles upon detonation.

DECORATE definition

ACTOR MaulerTorpedo
  Speed 20
  Height 8
  Radius 13
  Damage 1
  DamageType Disintegrate
  MaxStepHeight 4
  RenderStyle Add
  SeeSound "weapons/mauler2fire"
  DeathSound "weapons/mauler2hit"
  Obituary "$OB_MPMAULER" // "%o was viciously vaporized by %k."

  action native A_MaulerTorpedoWave();

    TORP ABCD 4 Bright
    THIT AB 8 Bright
    THIT C 8 Bright A_MaulerTorpedoWave
    THIT DE 8 Bright