Classes:PrisonKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Prison key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name PrisonKey
Conversation ID 137, 133, 136 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyPrisonKey

DECORATE definition

ACTOR PrisonKey : StrifeKey
{
  Inventory.Icon "I_PRIS"
  Tag "$TAG_PRISONKEY" // "Prison Key"
  Inventory.GiveQuest 11
  Inventory.PickupMessage "$TXT_PRISONKEY" // "You picked up the Prison Key."
  States
  {
  Spawn:
    PRIS A -1
    Stop
  }
}