Classes:Gold25

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Money
Actor type Quest item Game MiniStrifeLogoIcon.png
DoomEd Number 139 Class Name Gold25
Conversation ID 170, 163, 167 Puzzle Item ID N/A


Classes: InventoryCoinGold25

A purse of coins worth 25 gold.

DECORATE definition

ACTOR Gold25 : Coin
{
  Inventory.Amount 25
  Tag "$TAG_25GOLD" // "25 gold"
  Inventory.PickupMessage "$TXT_25GOLD" // "You picked up 25 gold."
  States
  {
  Spawn:
    SACK A -1
    Stop
  }
}