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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Explosive Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name SpectralLightningBigBall1
Conversation ID 84 Puzzle Item ID N/A

Classes: SpectralLightningBaseSpectralLightningDeath2SpectralLightningBigBall1

The giant ball of spectral energy fired by the Player's Sigil 5 weapon. It shoots three SpectralLightningH3 at the same time every few tics on multiple sides of it as it travels (one to its left, another to its right, and another ahead of it).

DECORATE definition

ACTOR SpectralLightningBigBall1 : SpectralLightningDeath2
  Speed 18
  Radius 20
  Height 40
  Damage 130

  action native A_SpectralBigBallLightning();

    ZAP7 AB 4 Bright A_SpectralBigBallLightning
    ZAP7 CDE 6 Bright A_SpectralBigBallLightning