Classes:MineKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Mine key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 235 Class Name MineKey
Conversation ID 158, 154, 157 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyMineKey

This actor needs a description.

DECORATE definition

ACTOR MineKey : StrifeKey
{
  Inventory.Icon "I_MINE"
  Tag "$TAG_MINEKEY" // "Mine Key"; "New Key4" in the Teaser
  Inventory.PickupMessage "$TXT_MINEKEY" // "You picked up the Mine Key."
  States
  {
  Spawn:
    MINE A -1
    Stop
  }
}