Classes:PhosphorousFire

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Phosphorous fire
Actor type Explosive Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name PhosphorousFire


Classes: ActorPhosphorousFire
This actor needs a description.

DECORATE definition

ACTOR PhosphorousFire native
{
  ReactionTime 120
  DamageType Fire
  +NOBLOCKMAP
  +FLOORCLIP
  +NOTELEPORT
  +NODAMAGETHRUST
  +DONTSPLASH
  RenderStyle Add
  Obituary "$OB_MPPHOSPHOROUSGRENADE" // "%o took a flame bath in %k's phosphorous pyre."

  action native A_BurnArea();
  action native A_Burnination();

  States
  {
  Spawn:
    BNG3 B 2 Bright A_BurnArea
    BNG3 C 2 Bright A_Countdown
    FLBE A 2 Bright A_Burnination
    FLBE B 2 Bright A_Countdown
    FLBE C 2 Bright A_BurnArea
    FLBE D 3 Bright A_Countdown
    FLBE E 3 Bright A_BurnArea
    FLBE F 3 Bright A_Countdown
    FLBE G 3 Bright A_Burnination
    Goto Spawn+5
  Death:
    FLBE H 2 Bright
    FLBE I 2 Bright A_Burnination
    FLBE JK 2 Bright
    Stop
  }
}