Classes:StrifeKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Strife key
Actor type Internal Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name StrifeKey


Classes: InventoryKeyStrifeKey
 →BaseKey
 →BlueCrystalKey
 →BrassKey
 →CatacombKey
 →ChapelKey
 →CoreKey
 →FactoryKey
 →GoldKey
 →GovsKey
 →IDBadge
 →IDCard
 →MaulerKey
 →MilitaryID
 →MineKey
 →NewKey5
 →OracleKey
 →OrderKey
 →Passcard
 →Power1Key
 →Power2Key
 →Power3Key
 →PrisonKey
 →RedCrystalKey
 →SecurityKey
 →SeveredHand
 →SilverKey
 →WarehouseKey

Base class of the many Strife keys (except OraclePass and PrisonPass for some reason), only used to define some default properties. Do not use this as a base in your own definitions. This class has very little use and may disappear without notice.

DECORATE definition

ACTOR StrifeKey : Key
{
  Radius 20
  Height 16
  +NOTDMATCH
  +FLOORCLIP
}