|
|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
| Strife key
|
| Actor type
|
Internal
|
Game
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(Strife)
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| DoomEd Number
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None
|
Class Name
|
StrifeKey
|
Classes: Inventory→Key→StrifeKey
→BaseKey
→BlueCrystalKey
→BrassKey
→CatacombKey
→ChapelKey
→CoreKey
→FactoryKey
→GoldKey
→GovsKey
→IDBadge
→IDCard
→MaulerKey
→MilitaryID
→MineKey
→NewKey5
→OracleKey
→OrderKey
→Passcard
→Power1Key
→Power2Key
→Power3Key
→PrisonKey
→RedCrystalKey
→SecurityKey
→SeveredHand
→SilverKey
→WarehouseKey
Base class of the many Strife keys (except OraclePass and PrisonPass for some reason), only used to define some default properties.
|
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Note: The ZScript definition below is for reference and may be different in the current version of UZDoom. The most up-to-date version of this code can be found on UZDoom GitHub.
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class StrifeKey : Key
{
Default
{
Radius 20;
Height 16;
+NOTDMATCH
+FLOORCLIP
}
}
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Warning: This is legacy code, kept for archival purposes only. DECORATE was effectively deprecated with the introduction of ZScript. UZDoom internally uses the ZScript definition above.
|
ACTOR StrifeKey : Key
{
Radius 20
Height 16
+NOTDMATCH
+FLOORCLIP
}