Classes:StrifeKey

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Strife key
Actor type Internal Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name StrifeKey


Classes: InventoryKeyStrifeKey
 →BaseKey
 →BlueCrystalKey
 →BrassKey
 →CatacombKey
 →ChapelKey
 →CoreKey
 →FactoryKey
 →GoldKey
 →GovsKey
 →IDBadge
 →IDCard
 →MaulerKey
 →MilitaryID
 →MineKey
 →NewKey5
 →OracleKey
 →OrderKey
 →Passcard
 →Power1Key
 →Power2Key
 →Power3Key
 →PrisonKey
 →RedCrystalKey
 →SecurityKey
 →SeveredHand
 →SilverKey
 →WarehouseKey

Base class of the many Strife keys (except OraclePass and PrisonPass for some reason), only used to define some default properties. Do not use this as a base in your own definitions. This class has very little use and may disappear without notice.

DECORATE definition

ACTOR StrifeKey : Key
{
  Radius 20
  Height 16
  +NOTDMATCH
  +FLOORCLIP
}