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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Raise alarm
Actor type Token Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name RaiseAlarm
Conversation ID 301, 283, 300 Puzzle Item ID N/A

Classes: InventoryDummyStrifeItemRaiseAlarm
This is a dummy Strife item that is sometimes given to the player during conversations if he responds using the "incorrect" answer. When this item is in the inventory, all monsters surrounding the player are alerted and start attacking.

DECORATE definition

ACTOR RaiseAlarm : DummyStrifeItem native
  Tag "$TAG_ALARM" // "Alarm"