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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Security key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name SecurityKey
Conversation ID 154, 150, 153 Puzzle Item ID N/A

Classes: InventoryKeyStrifeKeySecurityKey

DECORATE definition

ACTOR SecurityKey : StrifeKey
  Inventory.Icon "I_SECK"
  Tag "$TAG_SECURITYKEY" // "Security Key"
  Inventory.PickupMessage "$TXT_SECURITYKEY" // "You picked up the Security Key."
    SECK A -1