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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Classes: Inventory→DummyStrifeItem→AmmoFillup
Changes player's amount of bullets for their assault gun to 50. Used in conversations with Front's weapon trainer/dealer when you have less than 50 bullets. If you have more, they don't give you this item, so you don't lose any ammo.