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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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The Sigil, with two fragments
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Actor type
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Weapon
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Game
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(Strife)
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DoomEd Number
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78
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Class Name
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Sigil2
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Conversation ID
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197, 191, 195
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Puzzle Item ID
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N/A
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Classes: Sigil→Sigil2
This actor needs a description.
ACTOR Sigil2 : Sigil
{
Inventory.Icon "I_SGL2"
Health 2
}