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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Broken power coupling
Actor type Quest item Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 226 Class Name BrokenPowerCoupling
Conversation ID 289 Puzzle Item ID N/A

Classes: InventoryBrokenPowerCoupling
Item to give to Governor Mourel when choosing a 'messy' chore for him. You get it either by destroying Front's Power Coupling (wrong way) or by finding an old already broken one (right way).

DECORATE definition

ACTOR BrokenPowerCoupling : Inventory
  Health 40
  Radius 16
  Height 16
  Tag "$TAG_BROKENCOUPLING" // "Broken Power Coupling"
  Inventory.MaxAmount 1
  Inventory.Icon "I_COUP"
  Inventory.PickupMessage "$TXT_BROKENCOUPLING" // "You picked up the broken power coupling."
  Inventory.GiveQuest 8
    COUP C -1