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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Broken power coupling
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Actor type
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Quest item
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Game
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(Strife)
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DoomEd Number
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226
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Class Name
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BrokenPowerCoupling
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Conversation ID
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289
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Puzzle Item ID
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N/A
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Classes: Inventory→BrokenPowerCoupling
Item to give to Governor Mourel when choosing a 'messy' chore for him. You get it either by destroying Front's Power Coupling (wrong way) or by finding an old already broken one (right way).
ACTOR BrokenPowerCoupling : Inventory
{
Health 40
+DROPPED
+FLOORCLIP
+INVENTORY.INVBAR
Radius 16
Height 16
Tag "$TAG_BROKENCOUPLING" // "Broken Power Coupling"
Inventory.MaxAmount 1
Inventory.Icon "I_COUP"
Inventory.PickupMessage "$TXT_BROKENCOUPLING" // "You picked up the broken power coupling."
Inventory.GiveQuest 8
States
{
Spawn:
COUP C -1
Stop
}
}