Classes:BrokenPowerCoupling

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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Broken power coupling
Actor type Quest item Game MiniStrifeLogoIcon.png
DoomEd Number 226 Class Name BrokenPowerCoupling
Conversation ID 289 Puzzle Item ID N/A


Classes: InventoryBrokenPowerCoupling
Item to give to Governor Mourel when choosing a 'messy' chore for him. You get it either by destroying Front's Power Coupling (wrong way) or by finding an old already broken one (right way).

DECORATE definition

ACTOR BrokenPowerCoupling : Inventory
{
  Health 40
  +DROPPED
  +FLOORCLIP
  +INVENTORY.INVBAR
  Radius 16
  Height 16
  Tag "$TAG_BROKENCOUPLING" // "Broken Power Coupling"
  Inventory.MaxAmount 1
  Inventory.Icon "I_COUP"
  Inventory.PickupMessage "$TXT_BROKENCOUPLING" // "You picked up the broken power coupling."
  Inventory.GiveQuest 8
  States
  {
  Spawn:
    COUP C -1
    Stop
  }
}