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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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The Programmer's hover platform
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Actor type
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Gibs
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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ProgrammerBase
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Conversation ID
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96
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Puzzle Item ID
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N/A
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Classes: ProgrammerBase
This actor needs a description.
ACTOR ProgrammerBase
{
+NOBLOCKMAP
+NOCLIP
+NOBLOOD
States
{
Spawn:
BASE A 5 Bright A_Explode(32, 32, 1, 1)
BASE BCD 5 Bright
BASE EFG 5
BASE H -1
Stop
}
}