|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
The Programmer's hover platform
|
Actor type
|
Gibs
|
Game
|
(Strife)
|
DoomEd Number
|
None
|
Class Name
|
ProgrammerBase
|
Conversation ID
|
96
|
Puzzle Item ID
|
N/A
|
Classes: ProgrammerBase
This actor needs a description.
ACTOR ProgrammerBase
{
+NOBLOCKMAP
+NOCLIP
+NOBLOOD
States
{
Spawn:
BASE A 5 Bright A_Explode(32, 32, 1, 1)
BASE BCD 5 Bright
BASE EFG 5
BASE H -1
Stop
}
}