Classes:ProgrammerBase

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
The Programmer's hover platform
Actor type Gibs Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name ProgrammerBase
Conversation ID 96 Puzzle Item ID N/A


Classes: ProgrammerBase
This actor needs a description.

DECORATE definition

ACTOR ProgrammerBase
{
  +NOBLOCKMAP
  +NOCLIP
  +NOBLOOD
  States
  {
  Spawn:
    BASE A 5 Bright A_Explode(32, 32, 1, 1)
    BASE BCD 5 Bright
    BASE EFG 5
    BASE H -1
    Stop
  }
}