Classes:EnergyPod

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Energy pod
Actor type Ammo Game MiniStrifeLogoIcon.png
DoomEd Number 2047 Class Name EnergyPod
Spawn ID 75 Identifier T_CELL
Conversation ID 183, 177, 181 Puzzle Item ID N/A


Classes: InventoryAmmoEnergyPod
 →EnergyPack

A pod of energy for Strife's flamethrower and mauler. Not to be confused with Doom's own energy cell.

DECORATE definition

ACTOR EnergyPod : Ammo
{
  +FLOORCLIP
  Inventory.Amount 20
  Inventory.MaxAmount 400
  Ammo.BackpackAmount 20
  Ammo.BackpackMaxAmount 800
  Ammo.DropAmount 20
  Inventory.Icon "I_BRY1"
  Tag "$TAG_ENERGYPOD" // "Energy Pod"
  Inventory.PickupMessage "$TXT_ENERGYPOD" // "You picked up the energy pod."
  States
  {
  Spawn:
    BRY1 AB 6
    Loop
  }
}