Classes:HEGrenade
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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High-explosive grenade | |||
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Actor type | Explosive | Game | (Strife) |
DoomEd Number | None | Class Name | HEGrenade |
Conversation ID | 106 | Puzzle Item ID | N/A |
Classes: HEGrenade
The projectile fired by the Grenade Launcher.
DECORATE definition
ACTOR HEGrenade { Speed 15 Radius 13 Height 13 Mass 20 Damage 1 ReactionTime 30 Projectile -NOGRAVITY +STRIFEDAMAGE +BOUNCEONACTORS +EXPLODEONWATER MaxStepHeight 4 BounceType "Doom" BounceFactor 0.5 BounceCount 2 SeeSound "weapons/hegrenadeshoot" DeathSound "weapons/hegrenadebang" Obituary "$OB_MPSTRIFEGRENADE" // "%o was inverted by %k's H-E grenade." States { Spawn: GRAP AB 3 A_Countdown Loop Death: BNG4 A 0 Bright A_NoGravity BNG4 A 0 Bright A_SetTranslucent(1, 1) BNG4 A 2 Bright A_Explode(192, 192, 1, 1) BNG4 BCDEFGHIJKLMN 3 Bright Stop } }