Classes:HEGrenade

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
High-explosive grenade
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name HEGrenade
Conversation ID 106 Puzzle Item ID N/A


Classes: HEGrenade
The projectile fired by the Grenade Launcher.

DECORATE definition

ACTOR HEGrenade
{
  Speed 15
  Radius 13
  Height 13
  Mass 20
  Damage 1
  ReactionTime 30
  Projectile
  -NOGRAVITY
  +STRIFEDAMAGE
  +BOUNCEONACTORS
  +EXPLODEONWATER
  MaxStepHeight 4
  BounceType "Doom"
  BounceFactor 0.5
  BounceCount 2
  SeeSound "weapons/hegrenadeshoot"
  DeathSound "weapons/hegrenadebang"
  Obituary "$OB_MPSTRIFEGRENADE" // "%o was inverted by %k's H-E grenade."
  States
  {
  Spawn:
    GRAP AB 3 A_Countdown
    Loop
  Death:
    BNG4 A 0 Bright A_NoGravity
    BNG4 A 0 Bright A_SetTranslucent(1, 1)
    BNG4 A 2 Bright A_Explode(192, 192, 1, 1)
    BNG4 BCDEFGHIJKLMN 3 Bright
    Stop
  }
}