Classes:HEGrenade
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| High-explosive grenade | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | HEGrenade |
| Conversation ID | 106 | Puzzle Item ID | N/A |
Classes: HEGrenade
The projectile fired by the Grenade Launcher.
DECORATE definition
ACTOR HEGrenade
{
Speed 15
Radius 13
Height 13
Mass 20
Damage 1
ReactionTime 30
Projectile
-NOGRAVITY
+STRIFEDAMAGE
+BOUNCEONACTORS
+EXPLODEONWATER
MaxStepHeight 4
BounceType "Doom"
BounceFactor 0.5
BounceCount 2
SeeSound "weapons/hegrenadeshoot"
DeathSound "weapons/hegrenadebang"
Obituary "$OB_MPSTRIFEGRENADE" // "%o was inverted by %k's H-E grenade."
States
{
Spawn:
GRAP AB 3 A_Countdown
Loop
Death:
BNG4 A 0 Bright A_NoGravity
BNG4 A 0 Bright A_SetTranslucent(1, 1)
BNG4 A 2 Bright A_Explode(192, 192, 1, 1)
BNG4 BCDEFGHIJKLMN 3 Bright
Stop
}
}