Classes:MiniMissileLauncher
Jump to navigation
Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
Mini-missile launcher | |||
---|---|---|---|
Actor type | Weapon | Game | ![]() |
DoomEd Number | 2003 | Class Name | MiniMissileLauncher |
Conversation ID | 192, 186, 190 | Puzzle Item ID | N/A |
Classes: Inventory→Weapon→StrifeWeapon→MiniMissileLauncher
Strife's equivalent of the Rocket Launcher.
DECORATE definition
ACTOR MiniMissileLauncher : StrifeWeapon { +FLOORCLIP Weapon.SelectionOrder 1800 Weapon.AmmoUse1 1 Weapon.AmmoGive1 8 Weapon.AmmoType1 "MiniMissiles" Inventory.Icon "MMSLA0" Tag "$TAG_MMLAUNCHER" // "Mini Missile Launcher" Inventory.PickupMessage "$TXT_MMLAUNCHER" // "You picked up the mini missile launcher." action native A_FireMiniMissile(); States { Spawn: MMSL A -1 Stop Ready: MMIS A 1 A_WeaponReady Loop Deselect: MMIS A 1 A_Lower Loop Select: MMIS A 1 A_Raise Loop Fire: MMIS A 4 A_FireMiniMissile MMIS B 4 A_Light1 MMIS C 5 Bright MMIS D 2 Bright A_Light2 MMIS E 2 Bright MMIS F 2 Bright A_Light0 MMIS F 0 A_ReFire Goto Ready } }