Classes:CeilingTurret
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Ceiling turret | |||
|---|---|---|---|
| Actor type | Monster | Game | |
| DoomEd Number | 27 | Class Name | CeilingTurret |
| Conversation ID | 122 | Puzzle Item ID | N/A |
Classes: CeilingTurret
A turret... on the ceiling. Can be tricky to fight early on in the game due to its respectable amount of health and being relatively tricky to aim at, but they'll only bother you if the alarm has been sounded. They can't hit you if you are directly under them, and it is possible to take them out with the punch dagger in many cases without taking a hit.
DECORATE definition
ACTOR CeilingTurret
{
Health 125
Speed 0
PainChance 0
Mass 10000000
Monster
-SOLID
-CANPASS
+AMBUSH
+SPAWNCEILING
+NOGRAVITY
+NOBLOOD
+NOSPLASHALERT
+DONTFALL
MinMissileChance 150
DeathSound "turret/death"
States
{
Spawn:
TURT A 5 A_TurretLook
Loop
See:
TURT A 2 A_Chase
Loop
Missile:
Pain:
TURT B 4 Slow A_ShootGun
TURT D 3 Slow A_SentinelRefire
TURT A 4 A_SentinelRefire
Loop
Death:
BALL A 6 Bright A_Scream
BALL BCDE 6 Bright
TURT C -1
Stop
}
}