Classes:BlueCrystalKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Blue crystal key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 193 Class Name BlueCrystalKey
Conversation ID 151, 147, 150 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyBlueCrystalKey

DECORATE definition

ACTOR BlueCrystalKey : StrifeKey
{
  Inventory.Icon "I_BCRY"
  Tag "$TAG_BLUECRYSTALKEY" // "Blue Crystal Key"
  Inventory.PickupMessage "$TXT_BLUECRYSTAL" // "You picked up the Blue Crystal Key."
  States
  {
  Spawn:
    BCRY A -1 Bright
    Stop
  }
}