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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Merchant
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Actor type
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Monster
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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Merchant
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Classes: Actor → Merchant
→Armorer
→BarKeep
→Medic
→WeaponSmith
The base class used by Weapons Merchants. He can't be talked to. Like all Merchants, though, shooting him is futile — he's invulnerable, and it will cause all hell to break loose. Just like in real life.
ACTOR Merchant
{
Health 10000000
PainChance 256 // a merchant should always enter the pain state when getting hurt
Radius 20
Height 56
Mass 5000
CrushPainSound "misc/pcrush"
+SOLID
+SHOOTABLE
+NOTDMATCH
+NOSPLASHALERT
+NODAMAGE
States
{
Spawn:
MRST A 10 A_Look2
Loop
MRLK A 30 A_ActiveSound
Loop
MRLK B 30
Loop
MRBD ABCDEDCB 4
MRBD A 5
MRBD F 6
Loop
See:
Pain:
MRPN A 1
MRPN A 2 A_AlertMonsters
MRPN B 3 A_Pain
MRPN C 3
MRPN D 9 Door_CloseWaitOpen(999, 64, 960)
MRPN C 4
MRPN B 3
MRPN A 3 A_ClearSoundTarget
Goto Spawn
Yes:
MRYS A 20
// Fall through
Greetings:
MRGT ABCDEFGHI 5
Goto Spawn
No:
MRNO AB 6
MRNO C 10
MRNO BA 6
Goto Greetings
}
}