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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
 
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
 
- If you want to make your own version of this actor, use inheritance.
 
- Definitions for existing actors are put on the wiki for reference purpose only.
  
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| Crusader missile
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| Actor type
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Explosive
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Game
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  (Strife)
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| DoomEd Number
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None
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Class Name
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CrusaderMissile
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Classes: CrusaderMissile
This actor needs a description.
In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.
ACTOR CrusaderMissile
{
  Speed 20
  Radius 10
  Height 14
  Damage 7
  Projectile
  +STRIFEDAMAGE
  MaxStepHeight 4
  SeeSound "crusader/misl"
  DeathSound "crusader/mislx"
  States
  {
  Spawn:
    MICR A 6 Bright A_RocketInFlight
    Loop
  Death:
    SMIS A 0 Bright A_SetTranslucent(1, 1)
    SMIS A 5 Bright
    SMIS B 5 Bright
    SMIS C 4 Bright
    SMIS DEFG 2 Bright
    Stop
  }
}