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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Actor type Monster Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 3001 Class Name Reaver

Classes: Reaver
Reavers are enemies from Strife. From range, they shoot bullets at you, which can take you quite some health, so be careful. If they get close, they attempt to slice you with a blade. They don't have much health but can deal some good damage, especially in groups.

DECORATE definition

ACTOR Reaver
  Health 150
  PainChance 128
  Speed 12
  Radius 20
  Height 60
  MinMissileChance 150
  MaxDropoffHeight 32
  Mass 500
  SeeSound "reaver/sight"
  PainSound "reaver/pain"
  DeathSound "reaver/death"
  ActiveSound "reaver/active"
  HitObituary "$OB_REAVERHIT" // "%o was sliced open by a Reaver."
  Obituary "$OB_REAVER" // "%o was shot down by a Reaver."

  action native A_ReaverRanged();

    ROB1 A 10 A_Look
    ROB1 BBCCDDEE 3 A_Chase
    ROB1 H 6 Slow A_FaceTarget
    ROB1 I 8 Slow A_CustomMeleeAttack(random[ReaverMelee](1, 8)*3, "reaver/blade")
    ROB1 H 6 Slow
    Goto See
    ROB1 F 8 Slow A_FaceTarget
    ROB1 G 11 Slow Bright A_ReaverRanged
    Goto See
    ROB1 A 2 Slow
    ROB1 A 2 A_Pain
    Goto See
    ROB1 J 6
    ROB1 K 6 A_Scream
    ROB1 L 5
    ROB1 M 5 A_NoBlocking
    ROB1 NOP 5
    ROB1 Q 6 A_Explode(32, 32, 1, 1)
    ROB1 R -1
    ROB1 L 5 A_TossGib
    ROB1 M 5 A_Scream
    ROB1 N 5 A_TossGib
    ROB1 O 5 A_NoBlocking
    ROB1 P 5 A_TossGib
    Goto Death+7