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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Meat
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Actor type
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Gibs
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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Meat
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Classes: Meat
→Junk
A decorative gib actor spawned by A_TossGib if called on a bleeding actor.
ACTOR Meat native
{
+NOCLIP
States
{
Spawn:
MEAT A 700
Stop
MEAT B 700
Stop
MEAT C 700
Stop
MEAT D 700
Stop
MEAT E 700
Stop
MEAT F 700
Stop
MEAT G 700
Stop
MEAT H 700
Stop
MEAT I 700
Stop
MEAT J 700
Stop
MEAT K 700
Stop
MEAT L 700
Stop
MEAT M 700
Stop
MEAT N 700
Stop
MEAT O 700
Stop
MEAT P 700
Stop
MEAT Q 700
Stop
MEAT R 700
Stop
MEAT S 700
Stop
MEAT T 700
Stop
}
}