Classes:Passcard

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Passcard
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 185 Class Name Passcard
Conversation ID 135, 131, 134 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyPasscard

DECORATE definition

ACTOR Passcard : StrifeKey
{
  Inventory.Icon "I_TPAS"
  Tag "$TAG_PASSCARD" // "Passcard"
  Inventory.PickupMessage "$TXT_PASSCARD" // "You picked up the Passcard."
  States
  {
  Spawn:
    TPAS A -1
    Stop
  }
}