Classes:Passcard

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Passcard
Actor type Key Game MiniStrifeLogoIcon.png
DoomEd Number 185 Class Name Passcard
Conversation ID 135, 131, 134 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyPasscard

DECORATE definition

ACTOR Passcard : StrifeKey
{
  Inventory.Icon "I_TPAS"
  Tag "$TAG_PASSCARD" // "Passcard"
  Inventory.PickupMessage "$TXT_PASSCARD" // "You picked up the Passcard."
  States
  {
  Spawn:
    TPAS A -1
    Stop
  }
}