Action functions

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The following are all the code pointers supported by GZDoom's DECORATE and ZScript lumps as of the latest source code. These are placed at the end of an individual frame definition within the actor's state block. You may also use any action special in place of an action function. See also the category for a more exhaustive listing.

Functions may have a return type (e.g. return A_FunctionName). See anonymous functions for details.

Monster AI

Generic monster attacks

Freeze death functions

Sound functions

Print actions

Special actions

Spawn functions

State jumps

Status changes

Dynamic lights

Missile movement

Inventory functions

Weapon functions

Weapon attack functions

Script functions

Original Doom/Strife monster attacks

Miscellaneous functions for Doom

See also