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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Dual grenade launcher
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Actor type
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Weapon
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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StrifeGrenadeLauncher2
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Classes: Inventory→Weapon→StrifeWeapon→StrifeGrenadeLauncher→StrifeGrenadeLauncher2
This mode of the Grenade Launcher fires Phosphorous Grenades, which burst into a pillar of erratically-moving flame for about 45 seconds.
ACTOR StrifeGrenadeLauncher2 : StrifeGrenadeLauncher
{
Weapon.SelectionOrder 3200
Weapon.AmmoUse1 1
Weapon.AmmoGive1 0
Weapon.AmmoType1 "PhosphorusGrenadeRounds"
Weapon.SisterWeapon "StrifeGrenadeLauncher"
Tag "$TAG_GLAUNCHER2" // "Grenade Launcher"
States
{
Ready:
GREN D 1 A_WeaponReady
Loop
Deselect:
GREN D 1 A_Lower
Loop
Select:
GREN D 1 A_Raise
Loop
Fire:
GREN D 5 A_FireGrenade("PhosphorousGrenade", -90, "Flash")
GREN E 10
GREN D 5 A_FireGrenade("PhosphorousGrenade", 90, "Flash2")
GREN F 10
GREN A 0 A_ReFire
Goto Ready
Flash:
GREF C 5 Bright A_Light1
Goto LightDone
Flash2:
GREF D 5 Bright A_Light2
Goto LightDone
}
}