Classes:QuestItem

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Quest item
Actor type Internal Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name QuestItem


Classes: InventoryQuestItem

 →QuestItem1
 →QuestItem2
 →QuestItem3
 →QuestItem4
 →QuestItem5
 →QuestItem6
 →QuestItem7
 →QuestItem8
 →QuestItem9
 →QuestItem10
 →QuestItem11
 →QuestItem12
 →QuestItem13
 →QuestItem14
 →QuestItem15
 →QuestItem16
 →QuestItem17
 →QuestItem18
 →QuestItem19
 →QuestItem20
 →QuestItem21
 →QuestItem22
 →QuestItem23
 →QuestItem24
 →QuestItem25
 →QuestItem26
 →QuestItem27
 →QuestItem28
 →QuestItem29
 →QuestItem30
 →QuestItem31
 

Special tokens used by Strife to mark completed quests. This is ZDoom's inventory-based implementation of the DoomWikiLogoIcon.pngStrife quest flags.

DECORATE definition

ACTOR QuestItem : Inventory
{
  States
  {
  Spawn:
    TOKN A -1
    Stop
  }
}