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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Silver key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 38 Class Name SilverKey
Conversation ID 144, 140, 143 Puzzle Item ID N/A

Classes: InventoryKeyStrifeKeySilverKey

DECORATE definition

ACTOR SilverKey : StrifeKey
  Inventory.Icon "I_KY2S"
  Tag "$TAG_SILVERKEY" // "Silver Key"
  Inventory.PickupMessage "$TXT_SILVERKEY" // "You picked up the Silver Key."
    KY2S A -1