Classes:WarehouseKey

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Warehouse key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 166 Class Name WarehouseKey
Conversation ID 148, 144, 147 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyWarehouseKey

DECORATE definition

ACTOR WarehouseKey : StrifeKey
{
  Inventory.Icon "I_WARE"
  Tag "$TAG_WAREHOUSEKEY" // "Warehouse Key"
  Inventory.PickupMessage "$TXT_WAREHOUSEKEY" // "You picked up the Warehouse Key."
  States
  {
  Spawn:
    WARE A -1
    Stop
  }
}