Classes:WarehouseKey

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Warehouse key
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number 166 Class Name WarehouseKey
Conversation ID 148, 144, 147 Puzzle Item ID N/A


Classes: InventoryKeyStrifeKeyWarehouseKey

DECORATE definition

ACTOR WarehouseKey : StrifeKey
{
  Inventory.Icon "I_WARE"
  Tag "$TAG_WAREHOUSEKEY" // "Warehouse Key"
  Inventory.PickupMessage "$TXT_WAREHOUSEKEY" // "You picked up the Warehouse Key."
  States
  {
  Spawn:
    WARE A -1
    Stop
  }
}