|  | Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: This actor is already defined in GZDoom, there's no reason to define it again.In fact, trying to define an actor with the same name will cause an error (because it already exists).If you want to make your own version of this actor, use inheritance.Definitions for existing actors are put on the wiki for reference purpose only.
 | 
| Strife humanoid | 
| Actor type | Internal | Game |  (Strife) | 
| DoomEd Number | None | Class Name | StrifeHumanoid | 
 
Classes: Actor → StrifeHumanoid
 →Acolyte
 →Beggar
 →Peasant
 →Rebel
 →Zombie
The base class for all Strife NPCs, used to define the burning and the disintegrating death they can undergo. It cannot be used directly in-game. A_DropFire creates fire droplets.
ACTOR StrifeHumanoid
{
  MaxStepHeight 16
  MaxDropoffHeight 32
  CrushPainSound "misc/pcrush"
  States
  {
  Burn:
    BURN A 3 Bright A_PlaySoundEx("human/imonfire", "Voice")
    BURN B 3 Bright A_DropFire
    BURN C 3 Bright A_Wander
    BURN D 3 Bright A_NoBlocking
    BURN E 5 Bright A_DropFire
    BURN FGH 5 Bright A_Wander
    BURN I 5 Bright A_DropFire
    BURN JKL 5 Bright A_Wander
    BURN M 5 Bright A_DropFire
    BURN NOPQPQ 5 Bright
    BURN RSTU 7 Bright
    BURN V -1
    Stop
  Disintegrate:
    DISR A 5 A_PlaySoundEx("misc/disruptordeath", "Voice")
    DISR BC 5
    DISR D 5 A_NoBlocking
    DISR EF 5
    DISR GHIJ 4
    MEAT D 700
    Stop
  }
}