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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Crusader
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Actor type
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Monster
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Game
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DoomEd Number
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3005
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Class Name
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Crusader
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Conversation ID
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63
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Puzzle Item ID
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N/A
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Classes: Crusader
A bipedal robot, built and controlled by the Order. It's armed with a Rocket Launcher, a flamethrower for close combat and a decent amount of health.
ACTOR Crusader
{
Speed 8
Radius 40
Height 56
Mass 400
Health 400
PainChance 128
Monster
+FLOORCLIP
+DONTMORPH
+MISSILEMORE
+INCOMBAT
+NOICEDEATH
+NOBLOOD
MinMissileChance 120
MaxDropoffHeight 32
DropItem "EnergyPod", 256, 20
SeeSound "crusader/sight"
PainSound "crusader/pain"
DeathSound "crusader/death"
ActiveSound "crusader/active"
Obituary "$OB_CRUSADER" // "%o was swept away by a Crusader."
action native A_CrusaderChoose();
action native A_CrusaderSweepLeft();
action native A_CrusaderSweepRight();
action native A_CrusaderRefire();
action native A_CrusaderDeath();
States
{
Spawn:
ROB2 Q 10 A_Look
Loop
See:
ROB2 AABBCCDD 3 A_Chase
Loop
Missile:
ROB2 E 3 Slow A_FaceTarget
ROB2 F 2 Slow Bright A_CrusaderChoose
ROB2 E 2 Slow Bright A_CrusaderSweepLeft
ROB2 F 3 Slow Bright A_CrusaderSweepLeft
ROB2 EF 2 Slow Bright A_CrusaderSweepLeft
ROB2 EFE 2 Slow Bright A_CrusaderSweepRight
ROB2 F 2 Slow A_CrusaderRefire
Loop
Pain:
ROB2 D 1 Slow A_Pain
Goto See
Death:
ROB2 G 3 A_Scream
ROB2 H 5 A_TossGib
ROB2 I 4 Bright A_TossGib
ROB2 J 4 Bright A_Explode(64, 64, 1, 1)
ROB2 K 4 Bright A_Fall
ROB2 L 4 A_Explode(64, 64, 1, 1)
ROB2 MN 4 A_TossGib
ROB2 O 4 A_Explode(64, 64, 1, 1)
ROB2 P -1 A_CrusaderDeath
Stop
}
}