Classes:Crusader
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Crusader | |||
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Actor type | Monster | Game | (Strife) |
DoomEd Number | 3005 | Class Name | Crusader |
Conversation ID | 63 | Puzzle Item ID | N/A |
Classes: Crusader
A bipedal robot, built and controlled by the Order. It's armed with a Rocket Launcher, a flamethrower for close combat and a decent amount of health.
DECORATE definition
ACTOR Crusader { Speed 8 Radius 40 Height 56 Mass 400 Health 400 PainChance 128 Monster +FLOORCLIP +DONTMORPH +MISSILEMORE +INCOMBAT +NOICEDEATH +NOBLOOD MinMissileChance 120 MaxDropoffHeight 32 DropItem "EnergyPod", 256, 20 SeeSound "crusader/sight" PainSound "crusader/pain" DeathSound "crusader/death" ActiveSound "crusader/active" Obituary "$OB_CRUSADER" // "%o was swept away by a Crusader." action native A_CrusaderChoose(); action native A_CrusaderSweepLeft(); action native A_CrusaderSweepRight(); action native A_CrusaderRefire(); action native A_CrusaderDeath(); States { Spawn: ROB2 Q 10 A_Look Loop See: ROB2 AABBCCDD 3 A_Chase Loop Missile: ROB2 E 3 Slow A_FaceTarget ROB2 F 2 Slow Bright A_CrusaderChoose ROB2 E 2 Slow Bright A_CrusaderSweepLeft ROB2 F 3 Slow Bright A_CrusaderSweepLeft ROB2 EF 2 Slow Bright A_CrusaderSweepLeft ROB2 EFE 2 Slow Bright A_CrusaderSweepRight ROB2 F 2 Slow A_CrusaderRefire Loop Pain: ROB2 D 1 Slow A_Pain Goto See Death: ROB2 G 3 A_Scream ROB2 H 5 A_TossGib ROB2 I 4 Bright A_TossGib ROB2 J 4 Bright A_Explode(64, 64, 1, 1) ROB2 K 4 Bright A_Fall ROB2 L 4 A_Explode(64, 64, 1, 1) ROB2 MN 4 A_TossGib ROB2 O 4 A_Explode(64, 64, 1, 1) ROB2 P -1 A_CrusaderDeath Stop } }