Classes:Crusader

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Crusader
Actor type Monster Game MiniStrifeLogoIcon.png
DoomEd Number 3005 Class Name Crusader
Conversation ID 63 Puzzle Item ID N/A


Classes: Crusader
A bipedal robot, built and controlled by the Order. It's armed with a Rocket Launcher, a flamethrower for close combat and a decent amount of health.

DECORATE definition

ACTOR Crusader
{
  Speed 8
  Radius 40
  Height 56
  Mass 400
  Health 400
  PainChance 128
  Monster
  +FLOORCLIP
  +DONTMORPH
  +MISSILEMORE
  +INCOMBAT
  +NOICEDEATH
  +NOBLOOD
  MinMissileChance 120
  MaxDropoffHeight 32
  DropItem "EnergyPod", 256, 20
  SeeSound "crusader/sight"
  PainSound "crusader/pain"
  DeathSound "crusader/death"
  ActiveSound "crusader/active"
  Obituary "$OB_CRUSADER" // "%o was swept away by a Crusader."

  action native A_CrusaderChoose();
  action native A_CrusaderSweepLeft();
  action native A_CrusaderSweepRight();
  action native A_CrusaderRefire();
  action native A_CrusaderDeath();

  States
  {
  Spawn:
    ROB2 Q 10 A_Look
    Loop
  See:
    ROB2 AABBCCDD 3 A_Chase
    Loop
  Missile:
    ROB2 E 3 Slow A_FaceTarget
    ROB2 F 2 Slow Bright A_CrusaderChoose
    ROB2 E 2 Slow Bright A_CrusaderSweepLeft
    ROB2 F 3 Slow Bright A_CrusaderSweepLeft
    ROB2 EF 2 Slow Bright A_CrusaderSweepLeft
    ROB2 EFE 2 Slow Bright A_CrusaderSweepRight
    ROB2 F 2 Slow A_CrusaderRefire
    Loop
  Pain:
    ROB2 D 1 Slow A_Pain
    Goto See
  Death:
    ROB2 G 3 A_Scream
    ROB2 H 5 A_TossGib
    ROB2 I 4 Bright A_TossGib
    ROB2 J 4 Bright A_Explode(64, 64, 1, 1)
    ROB2 K 4 Bright A_Fall
    ROB2 L 4 A_Explode(64, 64, 1, 1)
    ROB2 MN 4 A_TossGib
    ROB2 O 4 A_Explode(64, 64, 1, 1)
    ROB2 P -1 A_CrusaderDeath
    Stop
  }
}