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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Classes: Inventory→OraclePass
The Oracle pass. While this token serves as a key, it doesn't derive from StrifeKey or even Key.
ACTOR OraclePass : Inventory
{
+INVENTORY.INVBAR
Inventory.Icon "I_OTOK"
Inventory.GiveQuest 18
Inventory.PickupMessage "$TXT_ORACLEPASS" // "You picked up the Oracle Pass."
Tag "$TAG_ORACLEPASS" // "Oracle Pass"
States
{
Spawn:
OTOK A -1
Stop
}
}