Classes:InquisitorShot

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Inquisitor shot
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name InquisitorShot
Conversation ID 108 Puzzle Item ID N/A


Classes: InquisitorShot
This actor needs a description.

DECORATE definition

ACTOR InquisitorShot
{
  ReactionTime 15
  Speed 25
  Radius 13
  Height 13
  Mass 15
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  -NOGRAVITY
  +STRIFEDAMAGE
  MaxStepHeight 4
  SeeSound "inquisitor/attack"
  DeathSound "inquisitor/atkexplode"
  States
  {
  Spawn:
    UBAM AB 3 A_Countdown
    Loop
  Death:
    BNG2 A 0 Bright A_SetTranslucent(1, 1)
    BNG2 A 4 Bright A_Explode(192, 192, 1, 1)
    BNG2 B 4 Bright
    BNG2 C 4 Bright
    BNG2 D 4 Bright
    BNG2 E 4 Bright
    BNG2 F 4 Bright
    BNG2 G 4 Bright
    BNG2 H 4 Bright
    BNG2 I 4 Bright
    Stop
  }
}