Classes:InquisitorShot

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Inquisitor shot
Actor type Explosive Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name InquisitorShot
Conversation ID 108 Puzzle Item ID N/A


Classes: InquisitorShot
This actor needs a description.

DECORATE definition

ACTOR InquisitorShot
{
  ReactionTime 15
  Speed 25
  Radius 13
  Height 13
  Mass 15
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  -NOGRAVITY
  +STRIFEDAMAGE
  MaxStepHeight 4
  SeeSound "inquisitor/attack"
  DeathSound "inquisitor/atkexplode"
  States
  {
  Spawn:
    UBAM AB 3 A_Countdown
    Loop
  Death:
    BNG2 A 0 Bright A_SetTranslucent(1, 1)
    BNG2 A 4 Bright A_Explode(192, 192, 1, 1)
    BNG2 B 4 Bright
    BNG2 C 4 Bright
    BNG2 D 4 Bright
    BNG2 E 4 Bright
    BNG2 F 4 Bright
    BNG2 G 4 Bright
    BNG2 H 4 Bright
    BNG2 I 4 Bright
    Stop
  }
}