Classes:Gold10

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Money
Actor type Quest item Game MiniStrifeLogoIcon.png
DoomEd Number 138 Class Name Gold10
Conversation ID 169, 162, 166 Puzzle Item ID N/A


Classes: InventoryCoinGold10

A coin worth 10 gold.

DECORATE definition

ACTOR Gold10 : Coin
{
  Inventory.Amount 10
  Tag "$TAG_10GOLD" // "10 gold"
  Inventory.PickupMessage "$TXT_10GOLD" // "You picked up 10 gold."
  States
  {
  Spawn:
    CRED A -1
    Stop
  }
}