Classes:Heretic
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This is a list of the default classes available in Heretic and its expansion. For classes from other games, see the main article.
Characters
Beast // Weredragon Chicken // Chicken Clink // Sabreclaw Ironlich // Iron lich Knight // Undead warrior KnightGhost // Ghost warrior Minotaur // Maulotaur Mummy // Golem MummyGhost // Ghost golem MummyLeader // Nitrogolem (fires MummyFX1) MummyLeaderGhost // Ghost nitrogolem Snake // Ophidian Sorcerer1 // D'Sparil on a green chaos serpent Sorcerer2 // D'Sparil without his mount Wizard // Disciple of D'Sparil HereticImp // Gargoyle HereticImpLeader // Fire gargoyle
Explosives
Note: GoldWandFX1 and MaceFX1 are not used in the standard game.
ActivatedTimeBomb // Active time bomb, ready to detonate (don't pick that one up) BeakPuff // Chicken beak puff BeastBall // Weredragon fireball BlasterFX1 // Tomed dragon claw shot (spawns eight Ripper on impact) BlasterPuff // Dragon claw puff BlasterSmoke // Tomed dragon claw trail CrossbowFX1 // Main crossbow shot CrossbowFX2 // Tomed crossbow shot CrossbowFX3 // Secondary crossbow shot CrossbowFX4 // Tomed crossbow trail EggFX // Morph Ovum shot GauntletPuff1 // Gauntlet puff GauntletPuff2 // Tomed gauntlet puff GoldWandFX1 // Small wand shot GoldWandFX2 // Tomed wand shot GoldWandPuff1 // Wand puff GoldWandPuff2 // Tomed wand puff HeadFX1 // Ice ball (spawns eight HeadFX2 on impact) HeadFX2 // Ice shard HeadFX3 // Fire pillar HereticImpBall // Fire gargoyle fireball HornRodFX1 // Hellstaff shot HornRodFX2 // Tomed hellstaff shot KnightAxe // Ethereal axe MaceFX1 // Fast small mace sphere MaceFX2 // Medium mace sphere (bounces twice; spawns two MaceFX3 on each bounce) MaceFX3 // Small mace sphere MaceFX4 // Tomed mace sphere of DEATH MinotaurFX1 // Maulotaur fireball MinotaurFX2 // Maulotaur fireline (spawns MinotaurFX3) MinotaurFX3 // Maulotaur firetrail MummyFX1 // Screaming homing head PhoenixFX1 // Phoenix Rod Shot PhoenixFX2 // Tomed phoenix rod fire PhoenixPuff // Smoke Puffy // BeastBall trail RainPillar // Tomed hellstaff rain drop RedAxe // Bloody Axe (trails Blood) Ripper // Ripping sphere SnakeProjA // Ophidian ice shot SnakeProjB // Ophidian fire shot SorcererFX1 // Serpent fireball Sorcerer2FX1 // D'Sparil staff blast Sorcerer2FX2 // Wizard spawner Sorcerer2FXSpark // Staff blast spark StaffPuff // Staff puff StaffPuff2 // Tomed staff puff WizardFX1 // Disciple shot Whirlwind // Tornado
Pickups
Weapons
Beak // Chicken beak BeakPowered // Chicken beak, powered Blaster // Dragon claw BlasterPowered // Dragon claw, powered Crossbow // Ethereal crossbow CrossbowPowered // Ethereal crossbow, powered Gauntlets // Gauntlets of the Necromancer GauntletsPowered // Gauntlets of the Necromancer, powered GoldWand // Elvenwand GoldWandPowered // Elvenwand, powered Mace // Firemace MacePowered // Firemace, powered MaceSpawner // May spawn a firemace PhoenixRod // Phoenix rod PhoenixRodPowered // Phoenix rod, powered SkullRod // Hellstaff SkullRodPowered // Hellstaff, powered Staff // Staff StaffPowered // Staff, powered
Ammo
BlasterAmmo // Claw orb BlasterHefty // Energy orb CrossbowAmmo // Ethereal arrows CrossbowHefty // Quiver of ethereal arrows GoldWandAmmo // Wand crystal GoldWandHefty // Crystal geode MaceAmmo // Mace Spheres MaceHefty // Pile of mace spheres PhoenixRodAmmo // Flame orb PhoenixRodHefty // Inferno orb SkullRodAmmo // Lesser runes SkullRodHefty // Greater runes
Inventory
In Heretic, a player can carry up to 16 samples of any given inventory item. If a player already has 16 items of a given type, more items of the same type can't be picked up until some are used. Only one of each type is kept upon entering a new level.
ArtiEgg // Morph Ovum (turns enemies into chickens) ArtiFly // Wings of Wrath (flight for a limited duration) ArtiHealth // Quartz Flask (heals up to 25 hp) ArtiInvisibility // Shadow Sphere (gives translucency) ArtiInvulnerability // Ring of Invincibility (invulnerability + goldmap) ArtiSuperHealth // Mystic Urn (heals up to 99 hp) ArtiTeleport // Chaos Device (teleports back to level start) ArtiTimeBomb // Time Bomb of the Ancients (detonate after a few seconds) ArtiTomeOfPower // Tome of Power (makes all Heretic weapons more powerful) ArtiTorch // Torch (maximum brightness in all sectors, like Doom's infrared goggles)
Powerups
Contrarily to inventory items, powerups are used directly upon pickup. If they are not needed, they are not picked up.
BagOfHolding // Bag of holding (Heretic's backpack) CrystalVial // Crystal vial (heals up to 10 hp) EnchantedShield // Enchanted shield (200 armor) SilverShield // Silver shield (100 armor) SuperMap // Map scroll (shows unexplored areas in gray lines on the automap)
Keys
KeyBlue // Blue key KeyGreen // Green key KeyYellow // Yellow key
Props
Barrel // Wooden barrel BrownPillar // Brown column Chandelier // Chandelier FireBrazier // Fire brazier HangingCorpse // Hanging tied-up body KeyGizmoBlue // Blue serpent holding orb KeyGizmoFloatBlue // Blue floating orb KeyGizmoFloatGreen // Green floating orb KeyGizmoFloatYellow // Yellow floating orb KeyGizmoGreen // Green serpent holding orb KeyGizmoYellow // Yellow serpent holding orb Moss1 // Big moss Moss2 // Small moss Pod // Exploding pod PodGenerator // Pod generator PodGoo // Pod piece SerpentTorch // Serpent torch SkullHang35 // Skull on shorter rope SkullHang45 // Skull on short rope SkullHang60 // Skull on long rope SkullHang70 // Skull on longer rope SmallPillar // Short pillar StalactiteLarge // Large stalagtite StalactiteSmall // Small stalagtite StalagmiteLarge // Large stalagmite StalagmiteSmall // Small stalagmite TeleGlitter1 // Red Teleglitter TeleGlitter2 // Blue teleglitter TeleGlitterGenerator1 // Red teleglitter generator TeleGlitterGenerator2 // Blue teleglitter generator Volcano // Volcano VolcanoBlast // Big volcano fireball VolcanoTBlast // Small volcano fireball WallTorch // Wall-mounted torch
Sound sources
HereticSoundSequence1 // Sound sequence actor HereticSoundSequence2 // Sound sequence actor HereticSoundSequence3 // Sound sequence actor HereticSoundSequence4 // Sound sequence actor HereticSoundSequence5 // Sound sequence actor HereticSoundSequence6 // Sound sequence actor HereticSoundSequence7 // Sound sequence actor HereticSoundSequence8 // Sound sequence actor HereticSoundSequence9 // Sound sequence actor HereticSoundSequence10 // Sound sequence actor SoundWaterfall // Waterfall Sound SoundWind // Wind Sound
Misc
BloodySkull // Bloody skull from gibbed HereticPlayer BossSpot // Sorcerer2 teleport spot (spawn these before D'Sparil or he won't teleport!) ChickenPlayer // Chicken (player-controlled) Feather // Chicken feather MummySoul // Golem soul (appears when a golem is killed) HereticImpChunk1 // Gargoyle meat chunk HereticImpChunk2 // Gargoyle meat chunk 2 HereticPlayer // Corvus or other sidhe HereticWeapon // Base class for heretic weapons RainTracker // Used to keep track of hellstaff RainPillar Sorcerer2Telefade // D'Sparil teleport animation