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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Beak
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Actor type
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Weapon
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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BeakPowered
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Classes: Weapon→Beak→BeakPowered
The powered-up beak is a more damaging version of the standart chicken beak, however, unlike other powered-up weapons, it is not obtained through the use of a Tome of Power, as using this artifact while morphed into a chicken puts an end to the transformation. Instead, a morphed player must kill another player with the normal beak and the powered-up version of the chicken weapon is automatically earned.
ACTOR BeakPowered : Beak
{
+WEAPON.POWERED_UP
Weapon.SisterWeapon "Beak"
action native A_BeakAttackPL2();
States
{
Fire:
BEAK A 12 A_BeakAttackPL2
Goto Ready
}
}