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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Beak
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Actor type
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Weapon
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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BeakPowered
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Classes: Weapon→Beak→BeakPowered
The powered-up beak is a more damaging version of the standart chicken beak, however, unlike other powered-up weapons, it is not obtained through the use of a Tome of Power, as using this artifact while morphed into a chicken puts an end to the transformation. Instead, a morphed player must kill another player with the normal beak and the powered-up version of the chicken weapon is automatically earned.
ACTOR BeakPowered : Beak
{
+WEAPON.POWERED_UP
Weapon.SisterWeapon "Beak"
action native A_BeakAttackPL2();
States
{
Fire:
BEAK A 12 A_BeakAttackPL2
Goto Ready
}
}