Classes:Beak

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Beak
Actor type Weapon Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name Beak


Classes: WeaponBeak
 →BeakPowered
The weapon used by players morphed into a chicken.

DECORATE definition

ACTOR Beak : Weapon
{
  Weapon.SelectionOrder 10000
  +WEAPON.DONTBOB
  +WEAPON.MELEEWEAPON
  Weapon.YAdjust 15
  Weapon.SisterWeapon "BeakPowered"

  action native A_BeakRaise();
  action native A_BeakAttackPL1();

  States
  {
  Ready:
    BEAK A 1 A_WeaponReady
    Loop
  Deselect:
    BEAK A 1 A_Lower
    Loop
  Select:
    BEAK A 1 A_BeakRaise
    Loop
  Fire:
    BEAK A 18 A_BeakAttackPL1
    Goto Ready
  }
}