Classes:Crossbow

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Ethereal crossbow
Actor type Weapon Game MiniHereticLogoIcon.png
DoomEd Number 2001 Class Name Crossbow
Spawn ID 27 Identifier T_CROSSBOW


Classes: InventoryWeaponHereticWeaponCrossbow
 →CrossbowPowered
This weapon fires one large energy projectile and two smaller ones in a fixed spread.

DECORATE definition

ACTOR Crossbow : HereticWeapon
{
  Weapon.SelectionOrder 800
  Weapon.AmmoUse 1
  Weapon.AmmoGive 10
  Weapon.AmmoType "CrossbowAmmo"
  Weapon.SisterWeapon "CrossbowPowered"
  Weapon.YAdjust 15
  Inventory.PickupMessage "$TXT_WPNCROSSBOW"
  Tag "$TAG_CROSSBOW"

  action native A_FireCrossbowPL1();

  States
  {
  Spawn:
    WBOW A -1
    Stop
  Ready:
    CRBW AAAAAABBBBBBCCCCCC 1 A_WeaponReady
    Loop
  Deselect:
    CRBW A 1 A_Lower
    Loop
  Select:
    CRBW A 1 A_Raise
    Loop
  Fire:
    CRBW D 6 A_FireCrossbowPL1
    CRBW EFGH 3
    CRBW AB 4
    CRBW C 5 A_ReFire
    Goto Ready
  }
}