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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do NOT need to copy that actor, since it is already defined.
- In fact, it's not just useless, it will cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
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Tomed dragon claw ripper
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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Ripper
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Spawn ID
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157
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Identifier
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T_RIPPER
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Classes: Ripper
The spiked balls spawned when a powered-up Dragon Claw shot impacts a surface. These projectiles travel through enemies. They deal less damage to Iron liches than to any other enemy (likely 0-1 per rip instead of 1-8).
ACTOR Ripper native
{
Radius 8
Height 6
Speed 14
Damage 1
Projectile
+RIPPER
DeathSound "weapons/blasterpowhit"
Obituary "$OB_MPPBLASTER"
States
{
Spawn:
FX18 M 4
FX18 N 5
Loop
Death:
FX18 OPQRS 4 Bright
Stop
}
}