Classes:Ripper

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Tomed dragon claw ripper
Actor type Explosive Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name Ripper
Spawn ID 157 Identifier T_RIPPER


Classes: Ripper

The spiked balls spawned when a powered-up Dragon Claw shot impacts a surface. These projectiles travel through enemies. They deal less damage to Iron liches than to any other enemy (likely 0-1 per rip instead of 1-8).

DECORATE definition

ACTOR Ripper native
{
  Radius 8
  Height 6
  Speed 14
  Damage 1
  Projectile
  +RIPPER
  DeathSound "weapons/blasterpowhit"
  Obituary "$OB_MPPBLASTER"
  States
  {
  Spawn:
    FX18 M 4
    FX18 N 5
    Loop
  Death:
    FX18 OPQRS 4 Bright
    Stop
  }
}