Classes:ArtiEgg

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Torpol's Morph Ovum
Actor type Artifact Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number 30 Class Name ArtiEgg
Spawn ID 14 Identifier T_ITEMEGG


Classes: InventoryCustomInventoryArtiEgg

This artifact, when used, fire five projectiles that transform the monsters they hit into chickens and the players they hit into player-controlled chickens.

DECORATE definition

ACTOR ArtiEgg : CustomInventory
{
  +COUNTITEM
  +FLOATBOB
  +INVENTORY.INVBAR
  +INVENTORY.PICKUPFLASH
  +INVENTORY.FANCYPICKUPSOUND
  Inventory.Icon "ARTIEGGC"
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_ARTIEGG" // "MORPH OVUM"
  Inventory.DefMaxAmount
  Tag "$TAG_ARTIEGG"
  States
  {
  Spawn:
    EGGC ABCB 6
    Loop
  Use:
    TNT1 A 0 A_FireCustomMissile("EggFX", -15, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("EggFX", -7.5, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("EggFX", 0, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("EggFX", 7.5, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("EggFX", 15, 0, 0, 0, 1)
    Stop
  }
}