Classes:ArtiEgg

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Torpol's Morph Ovum
Actor type Artifact Game MiniHereticLogoIcon.png
DoomEd Number 30 Class Name ArtiEgg
Spawn ID 14 Identifier T_ITEMEGG


Classes: InventoryCustomInventoryArtiEgg

This artifact, when used, fire five projectiles that transform the monsters they hit into chickens and the players they hit into player-controlled chickens.

DECORATE definition

ACTOR ArtiEgg : CustomInventory
{
  +COUNTITEM
  +FLOATBOB
  +INVENTORY.INVBAR
  +INVENTORY.PICKUPFLASH
  +INVENTORY.FANCYPICKUPSOUND
  Inventory.Icon "ARTIEGGC"
  Inventory.PickupSound "misc/p_pkup"
  Inventory.PickupMessage "$TXT_ARTIEGG" // "MORPH OVUM"
  Inventory.DefMaxAmount
  Tag "$TAG_ARTIEGG"
  States
  {
  Spawn:
    EGGC ABCB 6
    Loop
  Use:
    TNT1 A 0 A_FireCustomMissile("EggFX", -15, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("EggFX", -7.5, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("EggFX", 0, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("EggFX", 7.5, 0, 0, 0, 1)
    TNT1 A 0 A_FireCustomMissile("EggFX", 15, 0, 0, 0, 1)
    Stop
  }
}