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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Blue teleglitter generator
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Actor type
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Map spot
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Game
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(Heretic)
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DoomEd Number
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52
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Class Name
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TeleGlitterGenerator2
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Spawn ID
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167
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Identifier
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T_BLUETELEGLITTER
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Classes: TeleGlitterGenerator2
This actor constantly creates small blue particles. In Heretic, they are typically used to mark level-exit teleporters.
ACTOR TeleGlitterGenerator2
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
+MOVEWITHSECTOR
States
{
Spawn:
TNT1 A 8 A_SpawnItemEx("TeleGlitter2", random[TeleGlitter2](0,31)-16, random[TeleGlitter2](0,31)-16, 0, 0, 0, 0.25)
Loop
}
}