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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Weredragon fireball
Actor type Explosive Game MiniHereticLogoIcon.png
DoomEd Number None Class Name BeastBall
Spawn ID 120 Identifier T_BEASTBALL

Classes: BeastBall

The smoking projectile belched forth by Weredragons.

DECORATE definition

ACTOR BeastBall
  Radius 9
  Height 8
  Speed 12
  FastSpeed 20
  Damage 4
  RenderStyle Add
  SeeSound "beast/attack"
    FRB1 AABBCC 2 A_SpawnItemEx("Puffy", random2[BeastPuff]()*0.015625, random2[BeastPuff]()*0.015625,
                                random2[BeastPuff]()*0.015625, 0, 0, 0, 0, SXF_ABSOLUTEPOSITION, 64)
    FRB1 DEFGH 4