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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Ghost warrior
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Actor type
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Monster
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Game
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(Heretic)
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DoomEd Number
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65
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Class Name
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KnightGhost
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Spawn ID
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129
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Identifier
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T_KNIGHTGHOST
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Classes: Knight→KnightGhost
The ghost version of the undead warrior. Contrarily to its skeletal variant, all his attacks use the more powerful bloody axe rather than the usual ethereal axe, this difference in behavior is handled by the native action A_KnightAttack rather than by the actor's DECORATE code. Being a ghost, physical projectiles, such as the phoenix shot or the firemace's attacks, pass through him without causing any harm.
ACTOR KnightGhost : Knight
{
+SHADOW
+GHOST
RenderStyle Translucent
Alpha 0.4
}